

Inspired by games like Metal Gear Online and, of course, Girls Frontline, "Girls Frontline: Battlegrounds" is a fan made semi-tactical third person shooter in 5v5 arenas where team work and proper class control rewards the player.
The game is still in finishing the basic system so then map building, graphics, UI and other characters can be added, and some small demo/proof of concept can be shared here, but Im working on it. I will update this page when new stuff is being completed.

Planned classes were:
- SMG: More mobility but more affected by melee strikes. More agile as well
- Assault Rifle: The inverse of the SMG, with more slow movement, health and strong "melee"
- Hand Guns: Paper thin dolls but quick and deathly. Can use special passages in maps and maybe even one "melee" enemies
- Shotguns: The counter of the hand guns, slow, deathly at close range and immune to melee attacks.
Of course this is just planned stuff and designed in my head. Natural adjustment with changes in features or even dropping some that doesn't work would be a natural process.
The last build was used to test some really simple AI so try some system and code can be watched in the following video. Please keep in mind this is like really early, and mostly to check and test code, Im the first to acknowledge it is not the best looking game. Many thing are just place holders