
Girls Frontline: Battlegrounds
Girls Frontline: Battlegrounds was a fan made game project that is heavily inspire by games like Metal Gear Online, but with a more emphasis on combat and character/dolls balance in combat. Dolls class would have their own strength and weakness that will limit the gameplay of the player. Models and character would of course be "borrowed" by the MICA team models (publicly available by the way, and following all their guidelines). The idea of the game was to mainly focuses on 5v5 PvP arenas.
Planned classes were:
- SMG: More mobility but more affected by melee strikes. More agile as well
- Assault Rifle: The inverse of the SMG, with more slow movement, health and strong "melee"
- Hand Guns: Paper thin dolls but quick and deathly. Can use special passages in maps and maybe even one "melee" enemies
- Shotguns: The counter of the hand guns, slow, deathly at close range and immune to melee attacks.
Of course this is just planned stuff and designed in my head. Natural adjustment with changes in features or even dropping some that doesn't work would be a natural process.

The last build was used to test some really simple AI so try some system and code can be watched in the following video. Please keep in mind this is like really early, and mostly to check and test code, Im the first to acknowledge it is not the best looking game. Many thing are just place holders